Dark Contract Deck Breakdown

Main: 40

N Rarity
3 cardD/D Lilith
N Rarity
3 cardD/D Lilith
D/D Lilith
DARK 4
D/D Lilith
  • ATK:

  • 100

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.


R Rarity
3 cardD/D/D Supreme King Kaiser
R Rarity
3 cardD/D/D Supreme King Kaiser
D/D/D Supreme King Kaiser
DARK 7
D/D/D Supreme King Kaiser
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


N Rarity
3 cardD/D Savant Kepler
N Rarity
3 cardD/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


SR Rarity
3 cardD/D/D Destiny King Zero Laplace
SR Rarity
3 cardD/D/D Destiny King Zero Laplace
D/D/D Destiny King Zero Laplace
DARK 101
D/D/D Destiny King Zero Laplace
  • ATK:

  • -1

  • DEF:

  • 0


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.


N Rarity
3 cardD/D/D Doom King Armageddon
N Rarity
3 cardD/D/D Doom King Armageddon
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


SR Rarity
3 cardD/D/D Oblivion King Abyss Ragnarok
SR Rarity
3 cardD/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
3 cardD/D/D Rebel King Leonidas
SR Rarity
3 cardD/D/D Rebel King Leonidas
D/D/D Rebel King Leonidas
DARK 73
D/D/D Rebel King Leonidas
  • ATK:

  • 2600

  • DEF:

  • 1200


[ Pendulum Effect ] When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. [ Monster Effect ] When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.


R Rarity
3 cardD/D Orthros
R Rarity
3 cardD/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


SR Rarity
3 cardDark Contract with the Gate
SR Rarity
3 cardDark Contract with the Gate
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


    N Rarity
    2 cardDark Contract with the Yamimakai
    N Rarity
    2 cardDark Contract with the Yamimakai
    Dark Contract with the Yamimakai
    Spell Continuous
    Dark Contract with the Yamimakai

      Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.


      N Rarity
      1 cardContract Laundering
      N Rarity
      1 cardContract Laundering
      Contract Laundering
      Trap Normal
      Contract Laundering

        Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.


        N Rarity
        1 cardD/D Recruits
        N Rarity
        1 cardD/D Recruits
        D/D Recruits
        Trap Normal
        D/D Recruits

          If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.


          N Rarity
          2 cardD/D Reroll
          N Rarity
          2 cardD/D Reroll
          D/D Reroll
          Trap Continuous
          D/D Reroll

            "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.


            N Rarity
            2 cardD/D/D Contract Change
            N Rarity
            2 cardD/D/D Contract Change
            D/D/D Contract Change
            Trap Normal
            D/D/D Contract Change

              When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.


              N Rarity
              1 cardD/D/D Human Resources
              N Rarity
              1 cardD/D/D Human Resources
              D/D/D Human Resources
              Trap Normal
              D/D/D Human Resources

                Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.


                N Rarity
                1 cardDark Contract with Errors
                N Rarity
                1 cardDark Contract with Errors
                Dark Contract with Errors
                Trap Continuous
                Dark Contract with Errors

                  Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.


                  N Rarity
                  1 cardDark Contract with the Eternal Darkness
                  N Rarity
                  1 cardDark Contract with the Eternal Darkness
                  Dark Contract with the Eternal Darkness
                  Trap Continuous
                  Dark Contract with the Eternal Darkness

                    While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.


                    N Rarity
                    2 cardDark Contract with the Witch
                    N Rarity
                    2 cardDark Contract with the Witch
                    Dark Contract with the Witch
                    Trap Continuous
                    Dark Contract with the Witch

                      You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.









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